Abstract
This paper describes the principles and problems of 3d-morphing in real-time applications. Several known morphing-algorithms will be discussed and a new algorithm will be presented, which works on arbitrary polyhedra. Furthermore this paper presents 3d-morphing as an application for smooth transition between different level-of-detail (LOD).
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Astheimer, P., Knöpfle, C. (1996). 3D-Morphing and its Application to Virtual Reality. In: Göbel, M., David, J., Slavik, P., van Wijk, J.J. (eds) Virtual Environments and Scientific Visualization ’96. Eurographics. Springer, Vienna. https://doi.org/10.1007/978-3-7091-7488-3_9
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DOI: https://doi.org/10.1007/978-3-7091-7488-3_9
Publisher Name: Springer, Vienna
Print ISBN: 978-3-211-82886-1
Online ISBN: 978-3-7091-7488-3
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