Abstract
To what extent can the exact size and form of an object be reconstructed from volume data? Why can the rendering of a 3D dataset performed with a super-resolution volume rendering algorithm be magnified beyond the dimensions of the individual voxels without introduction of artefacts and/or unsharpness? These topics are covered with clear examples and new ways to present fundamental issues related to the reconstruction of 3D objects from grey-values on a 3D grid. Application areas are 3D rendering of medical, seismic and geometrical data, as well as the rendering of surface textures.
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© 1996 Springer-Verlag/Wien
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Smit, J., Bosma, M., van Scheltinga, J.T. (1996). Metric Volume Rendering. In: Göbel, M., David, J., Slavik, P., van Wijk, J.J. (eds) Virtual Environments and Scientific Visualization ’96. Eurographics. Springer, Vienna. https://doi.org/10.1007/978-3-7091-7488-3_22
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DOI: https://doi.org/10.1007/978-3-7091-7488-3_22
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