Virtual Housing System

  • Junji Nomura
Conference paper
Part of the Eurographics book series (EUROGRAPH)


This report is a description of a software application to construct a whole house or living space in a virtual world and to experience it through the application of virtual reality technology. In the virtual house we can preview the appearance, convenience, safety, comfort level, and other factors such as temperature, air flow, and outside noise by using results from simulations. For developing the virtual housing system, four major goals have been defined. These goals are to keep the graphics drawing speed at better than 10 frames/sec. (which we call real time animation), to use texture-mapping on almost all surfaces in the house where texturing with applicable, to develop a user interface to check the house’s utility, and to use a multi display large screen environment in which more than 30 people can participate at the same time. This virtual housing system is a subsystem of the Japanese Ministry of International Trade and Industry (MITI) project called “Housing Development Project for the 21st Century”.


Virtual Reality Virtual World Virtual Reality System Virtual Reality Technology Geometry Data 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.


Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.


  1. [1]
    Kruger, M.: Artificial Reality, Addison-Wesley, 1982.Google Scholar
  2. [2]
    Kelly, K.: Virtual Reality: an interview with Jaron Lanier, Whole Earth Review, No. 64, 1990.Google Scholar
  3. [3]
    Hirose, T., Sato, S.: Synthesis and Transmission of Realistic Sensation Through Virtual Reality Technology: 9th Symposium on Human Interface, pp. 111–116, 1993.Google Scholar
  4. [4]
    Hukui, M., et al.: Workspaces Evaluation by Virtual Subjects: 9th Symposium on Human Interface, pp. 111–116, 1993.Google Scholar
  5. [5]
    Nomura, J.: System Kitchen Planning Process in Virtual Space: JSEP-57-08, pp. 44–47, 1991.Google Scholar
  6. [6]
    Shinomiya, Y.: A Quasi-experience Acoustic System using Virtual Reality Technology: Dynamics & Design Conference Symposium 2, pp. 49–5, The Japan Society of Mechanical Engineers, 1991.Google Scholar

Copyright information

© Springer-Verlag/Wien 1996

Authors and Affiliations

  • Junji Nomura
    • 1
  1. 1.Virtual Reality R & D Group, Information System CenterMatsushita Electric Works, Ltd.Kadoma, OsakaJapan

Personalised recommendations