Crowd Simulation in Immersive Space Management

  • Eric Bouvier
  • Pascal Guilloteau
Part of the Eurographics book series (EUROGRAPH)


We present here an immersive application specifically oriented to the visualisation of urban space dedicated to transportation. To the “usual” constraint of urban / architecture walkthrough, we add the dimension of rapid transit of large numbers of people and vehicles, which we manage by a dedicated tool of “crowd simulation”, using statistical algorithms such as are used in the realm of physics. This enables us to have a fast and realistic simulation of a complex environment, to be used for urban assessment and planning, on a dedicated graphics-accelerated PC based workstation “Elysium”.


Virtual Reality Virtual Environment Voice Command Pedestrian Flow Crowd Simulation 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.


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Copyright information

© Springer-Verlag/Wien 1996

Authors and Affiliations

  • Eric Bouvier
    • 1
    • 2
  • Pascal Guilloteau
    • 3
    • 4
  1. 1.ArSciMedParisFrance
  2. 2.Institut de Recherche en Informatique de ToulouseUniversité Paul SabatierFrance
  3. 3.European Virtual Reality Business UnitI.B.M.Paris-La DefenseFrance
  4. 4.Centre d’InfographieUniversité de Marne La ValléeFrance

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