Skip to main content

Cost Prediction in Ray Tracing

  • Conference paper
  • First Online:

Part of the book series: Eurographics ((EUROGRAPH))

Abstract

Although it is generally known that ray tracing is ‘time consuming’, yet rewarding with respect to image quality, there are few attempts to predict the rendering time for a given model in advance. This paper focusses on the development of such a technique.

The cost of ray tracing using adaptive spatial subdivisions has been studied by analysing the probability that a ray intersects an object. Per spatial subdivision cell the surface area relative to the cell size provides a measure for this probability. This cost function is refined by taking into account possible overlap when multiple objects inhabit the same cell. A further refinement is applied by computing the average tree depth of the spatial subdivision and by assuming that each ray will on average traverse the spatial subdivision at this depth. To evaluate and validate our method we applied it to some complex models and compared the results with the actual rendering cost.

This is a preview of subscription content, log in via an institution.

Buying options

Chapter
USD   29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD   39.99
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD   54.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Learn about institutional subscriptions

Preview

Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.

References

  1. Ward, G. J.: ‘The radiance lighting simulation and rendering system’, ACM Computer Graphics pp. 459–472. (1994) SIGGRAPH ’94 Proceedings.

    Google Scholar 

  2. Haines, E. A.: Standard procedural database, v3.1. 3D/Eye. (1992)

    Google Scholar 

  3. Reinhard, E., Jansen, F. W.: ‘Pyramid clipping’, Ray Tracing News, volume 8, number 2. (1995)

    Google Scholar 

  4. Cleary, J. G., Wyvill, G.: ‘Analysis of an algorithm for fast ray tracing using uniform space subdivision’, The Visual Computer (4), 65–83. (1988)

    Article  Google Scholar 

  5. MacDonald, J. D., Booth, K. S.: ‘Heuristics for ray tracing using space subdivision’, The Visual Computer (6), 153–166. (1990)

    Article  Google Scholar 

  6. Whang, K.-Y., Song, J.-W., Chang, J.-W., Kim, J.-Y., Cho, W.-S., Park, C.-M., Song, I.-Y.: ‘Octree-r: An adaptive octree for efficient ray tracing’, IEEE Transactions on Visualization and Computer Graphics1(4), 343–349.

    Google Scholar 

  7. Subramanian, K. R., Fussell, D. S.: ‘Automatic termination criteria for ray tracing hierarchies’, Graphics Interface ’91 pp. 93–100. (1991)

    Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 1996 Springer-Verlag/Wien1996

About this paper

Cite this paper

Reinhard, E., Kok, A.J.F., Jansen, P.W. (1996). Cost Prediction in Ray Tracing. In: Pueyo, X., Schröder, P. (eds) Rendering Techniques ’96. EGSR 1996. Eurographics. Springer, Vienna. https://doi.org/10.1007/978-3-7091-7484-5_5

Download citation

  • DOI: https://doi.org/10.1007/978-3-7091-7484-5_5

  • Published:

  • Publisher Name: Springer, Vienna

  • Print ISBN: 978-3-211-82883-0

  • Online ISBN: 978-3-7091-7484-5

  • eBook Packages: Springer Book Archive

Publish with us

Policies and ethics