Abstract
We describe the basis of the work he have currently under way to implement a new rendering algorithm called light-driven global illumination. This algorithm is a departure from conventional raytracing and radiosity Tenderers which addresses a number of deficiencies intrinsic to those approaches.
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Lewis, R.R., Fournier, A. (1996). Light-Driven Global Illumination with a Wavelet Representation of Light Transport. In: Pueyo, X., Schröder, P. (eds) Rendering Techniques ’96. EGSR 1996. Eurographics. Springer, Vienna. https://doi.org/10.1007/978-3-7091-7484-5_2
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DOI: https://doi.org/10.1007/978-3-7091-7484-5_2
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