Abstract
The appearance of an object depends on both its shape and how it interacts with light. Alter either of these and its appearance will change. Neglect either of these and realism will be compromised. Computer graphics has generated images ranging from nightmarish worlds of plastic, steel, and glass to gently-lit, perfect interiors that have obviously never been inhabited. The reassuring realism lacking in these extremes requires the simulation of both complex geometry and complex light transport.
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© 1996 Springer-Verlag/Wien1996
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Chiu, K., Zimmerman, K., Shirley, P. (1996). The Light Volume: an aid to rendering complex environments. In: Pueyo, X., Schröder, P. (eds) Rendering Techniques ’96. EGSR 1996. Eurographics. Springer, Vienna. https://doi.org/10.1007/978-3-7091-7484-5_1
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DOI: https://doi.org/10.1007/978-3-7091-7484-5_1
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