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Hierarchical Rendering of Trees from Precompiled Multi-Layer Z-Buffers

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Book cover Rendering Techniques ’96 (EGSR 1996)

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Abstract

Chen and Williams [2] show how precomputed z-buffer images from different fixed viewing positions can be reprojected to produce an image for a new viewpoint. Here, images are precomputed for twigs and branches at various levels in the hierarchical structure of a tree, and adaptively combined depending on the position of the new viewpoint. The precomputed images contain multiple z levels to avoid missing pixels in the reconstruction, subpixel masks for antialiasing, and colors and normals for shading after reprojection.

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© 1996 Springer-Verlag/Wien1996

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Max, N. (1996). Hierarchical Rendering of Trees from Precompiled Multi-Layer Z-Buffers. In: Pueyo, X., Schröder, P. (eds) Rendering Techniques ’96. EGSR 1996. Eurographics. Springer, Vienna. https://doi.org/10.1007/978-3-7091-7484-5_17

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  • DOI: https://doi.org/10.1007/978-3-7091-7484-5_17

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  • Publisher Name: Springer, Vienna

  • Print ISBN: 978-3-211-82883-0

  • Online ISBN: 978-3-7091-7484-5

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