Abstract
Chen and Williams [2] show how precomputed z-buffer images from different fixed viewing positions can be reprojected to produce an image for a new viewpoint. Here, images are precomputed for twigs and branches at various levels in the hierarchical structure of a tree, and adaptively combined depending on the position of the new viewpoint. The precomputed images contain multiple z levels to avoid missing pixels in the reconstruction, subpixel masks for antialiasing, and colors and normals for shading after reprojection.
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© 1996 Springer-Verlag/Wien1996
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Max, N. (1996). Hierarchical Rendering of Trees from Precompiled Multi-Layer Z-Buffers. In: Pueyo, X., Schröder, P. (eds) Rendering Techniques ’96. EGSR 1996. Eurographics. Springer, Vienna. https://doi.org/10.1007/978-3-7091-7484-5_17
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DOI: https://doi.org/10.1007/978-3-7091-7484-5_17
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