Abstract
Advances in Virtual Reality (VR) systems, Intelligent Tutoring Systems and Agent Technology make it possible to design and develop Virtual Training Environments (VTEs), where the trainees can immerse themselves and interact directly with the learning domain. This paper presents the Interaction Specification Workspace (ISW) architecture for the specification and design of virtual environments for training purposes. ISW architecture provides the interaction designer with the capability to specify the training interaction with the virtual environment using the Virtual Reality Multi Flow Graph (VR-MFG) as the underlying interaction specification model. ISW implements a design space, where the processes of interaction specification and design of VTEs take place inside a three-dimensional virtual environment, the objects of which are tools by themselves. Inside this workspace, the designer can associate the abstract objects (the components of the VR-MFG) with “actual” objects of the target virtual environment (kept in a “world” database) and apply a number of agent templates with training capabilities.
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Diplas, C.N., Kameas, A.D., Pintelas, P.E. (1997). The Interaction Specification Workspace: Specifying and Designing the Interaction Issues of Virtual Reality Training Environments From Within. In: Harrison, M.D., Torres, J.C. (eds) Design, Specification and Verification of Interactive Systems ’97. Eurographics. Springer, Vienna. https://doi.org/10.1007/978-3-7091-6878-3_16
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DOI: https://doi.org/10.1007/978-3-7091-6878-3_16
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