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Formal Transducers: Models of Devices and Building Bricks for the Design of Highly Interactive Systems

  • Johnny Accot
  • Stéphane Chatty
  • Sébastien Maury
  • Philippe Palanque
Part of the Eurographics book series (EUROGRAPH)

Abstract

Producing formal descriptions of low level interaction is necessary to completely capture the behaviour of user interfaces and avoid unexpected behaviour of higher level software layers. We propose a structured approach to formalising low level interaction and scaling up to higher layers, based on the composition of transducers. Every transducer encapsulates the behaviour of a device or software component, consumes and produces events. We describe transducers using a formalism based on Petri nets, and show how this transducer-based model can be used to describe simple but realistic applications and analyse unexpected defects in their design. We also identify properties that are meaningful to the application designer and users, and show how they can be formally checked on a transducer-based model of the application.

Keywords

Sound Generator Input Device Input Event Input Place Window System 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

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Copyright information

© Springer-Verlag/Wien 1997

Authors and Affiliations

  • Johnny Accot
    • 1
  • Stéphane Chatty
    • 1
  • Sébastien Maury
    • 1
  • Philippe Palanque
    • 1
    • 2
  1. 1.CENAToulouse cedexFrance
  2. 2.LIS — FROGISUniversite Toulouse IToulouse cedexFrance

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