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Line Integral Convolution for 3D Surfaces

  • Xiaoyang Mao
  • Makoto Kikukawa
  • Noboru Fujita
  • Atsumi Imamiya
Part of the Eurographics book series (EUROGRAPH)

Abstract

Line Integral Convolution (LIC) is a very powerful vector field visualization technique as it can effectively reveal the global and complex structures of a flow field. All the existing LIC algorithms, however, requires the one-to-one correspondence between input image pixels and grid cells, and hence restrict their use only for 2D/3D structured grids. In this paper, we present a new algorithm, for convolving solid white noise on triangle meshes in 3D space, and extend. LIC for visualizing the vector field on any arbitrary 3D surfaces, such as a contour surface output from the Marching Cube algorithm, or a surface of a 3D object represented implicitly by a part of a curvilinear or an unstructured grid.

Keywords

Vector Field Contour Surface Filter Kernel Computational Space Curvilinear Grid 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

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Copyright information

© Springer-Verlag/Wein 1997

Authors and Affiliations

  • Xiaoyang Mao
    • 1
  • Makoto Kikukawa
    • 1
  • Noboru Fujita
    • 1
  • Atsumi Imamiya
    • 1
  1. 1.Department of Electrical Engineering and Computer ScienceYamanashi UniversityJapan

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