View-based Rendering: Visualizing Real Objects from Scanned Range and Color Data
Modeling arbitrary real objects is difficult and rendering textured models typically does not result in realistic images. We describe a new method for displaying scanned real objects, called view-based rendering. The method takes as input a collection of colored range images covering the object and creates a collection of partial object models. These partial models are rendered separately using traditional graphics hardware and blended together using various weights and soft z-buffering. We demonstrate interactive viewing of real, non-trivial objects that would be difficult to model using traditional methods.
KeywordsLight Field Object Surface Step Edge Graphic Hardware Triangle Mesh
Unable to display preview. Download preview PDF.
- S. E. Chen and L. Williams. View interpolation for image synthesis. In Computer Graphics (SIGGRAPH’93 Proceedings), volume 27, pages 279–288, August 1993.Google Scholar
- B. Curless and M. Levoy. A volumetric method for building complex models from range images. In SIGGRAPH 96 Conference Proceedings, pages 303–312. ACM SIGGRAPH, Addison Wesley, August 1996.Google Scholar
- R. E. Debevec, C. J. Taylor, and J. Malik. Modeling and rendering architecture from photographs: A hybrid geometry-and image-based approach. In SIGGRAPH 96 Conference Proceedings, pages 11–20. ACM SIGGRAPH, Addison Wesley, August 1996.Google Scholar
- T. Evgeniou. Image based rendering using algebraic techniques. Technical Report A.I. Memo No. 1592, Massachusetts Institute of Technology, 1996.Google Scholar
- M. Garland and R. Heckbert. Fast polygonal approximation of terrains and height fields. Technical Report CMU-CS-95–181, Dept. of Computer Science, Carnegie Mellon University, Pittsburgh, PA, 1995.Google Scholar
- S. J. Gortler, R. Grzeszczuk, R. Szeliski, and M. F. Cohen. The lumigraph. In SIGGRAPH 96 Conference Proceedings, pages 43–54. ACM SIGGRAPH, Addison Wesley, August 1996.Google Scholar
- H. Hoppe, T. DeRose, T. Duchamp, J. McDonald, and W. Stuetzle. Mesh optimization. In Computer Graphics (SIGGRAPH’93 Proceedings), volume 27, pages 19–26, August 1993.Google Scholar
- S. Laveau and O. D. Faugeras. 3-d scene representation as a collection of images and fundamental matrices. Technical Report RR 2205, INRIA, France, 1994. Available from ftp://ftp.inria.fr/INRIA/techreports/RR/RR-2205.ps.gz.
- M. Levoy and P. Hanrahan. Light field rendering. In SIGGRAPH 96 Conference Proceedings, pages 31–42. ACM SIGGRAPH, Addison Wesley, August 1996.Google Scholar
- N. Max and K. Ohsaki. Rendering trees from precomputed Z-buffer views. In Eurographics Rendering Workshop 1995, pages 74–81;359–360. Eurographics, June 1995.Google Scholar
- L. McMillan and G. Bishop. Plenoptic modeling: An image-based rendering system. In SIGGRAPH 95 Conference Proceedings, pages 39–46. ACM SIGGRAPH, Addison Wesley, August 1995.Google Scholar
- K. Pulli, T. Duchamp, H. Hoppe, J. McDonald, L. Shapiro, and W. Stuetzle. Robust meshes from multiple range maps. In Proc. IEEE Int. Conf on Recent Advances in 3-D Digital Imaging and Modeling, May 1997.Google Scholar
- J. Shade, D. Lischinski, D. Salesin, T. DeRose, and J. Snyder. Hierarchical image caching for accelerated walkthroughsof complex environments. In SIGGRAPH 96 Conference Proceedings, pages 75–82. ACM SIGGRAPH, Addison Wesley, August 1996.Google Scholar
- T. Werner, R. D. Hersch, and V. Hlaváč. Rendering real world objects using view interpolation. In Proc. IEEE Int. Conf. on Computer Vision (ICCV), pages 957–962, June 1995.Google Scholar