Abstract
To model surface imperfections and weathering, we propose a two-step texture generation framework in between manual texture synthesis and automatic physical simulation. Although the pattern of blemishes looks random, the systematic and geometry dependent nature of the underlying distribution is still observable. A distribution of tendency (potential to contain blemishes) is modeled in the first step, which includes user control and geometric information. The second generates and distributes an irregular blemish pattern according to the modeled tendency distribution. As examples we model three common surface imperfections; dust accumulation, patina and peeling.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
Preview
Unable to display preview. Download preview PDF.
References
J. Amanatides. Ray tracing with cones. In Hank Christiansen, editor, Computer Graphics (SIGGRAPH ‘84 Proceedings), volume 18, pages 129–135, July 1984.
J. Arvo and D. Kirk. Fast ray tracing by ray classification. In Computer Graphics (SIGGRAPH ‘87 Proceedings), volume 21, pages 55–64, July 1987.
W. Becket and N. I. Badler. Imperfection for realistic image synthesis. Journal of Visualization and Computer Animation, 1 (1): 26–32, August 1990.
E. Catmull. Subdivision Algorithm for the Display of Curved Surfaces. PhD thesis, University of Utah, 1974.
M. Cohen and J. Wallace. Radiosity and Realistic Image Synthesis. AP Professional, 1993.
Michael Cohen and Donald P. Greenberg. The hemi-cube: a radiosity solution for complex environments. In Computer Graphics (SIGGRAPH ‘85 Proceedings), volume 19, pages 31–40, August 1985.
R. L. Cook, T. Porter, and L. Carpenter. Distributed ray tracing. In Hank Christiansen, editor, Computer Graphics (SIGGRAPH ‘84 Proceedings), volume 18, pages 137–145, July 1984.
M. J. Dehaemer and M. J. Zyda. Simplification of objects rendered by polygonal approximations. Computer & Graphics, 15 (2): 175–184, 1991.
J. C. Dill. An application of color graphics to the display of surface curvature. In Computer Graphics (SIGGRAPH ‘81 Proceedings), volume 15, pages 153–161, August 1981.
J. Dorsey and P. Hanrahan. Modeling and rendering of metallic patinas. In Computer Graphics (SIGGRAPH ‘86 Proceedings), pages 387–396, August 1996.
J. Dorsey, H. K. Pedersen, and P. Hanrahan. Flow and changes in appearance. In Computer Graphics (SIGGRAPH ‘86 Proceedings), pages 411–420, August 1996.
A. Fujimoto, T. Tanaka, and K. Iwata. Arts: Accelerated ray-tracing system. IEEE Computer Graphics and Applications, 6 (4): 16–26, April 1986.
Gregory J. Gard. Measuring and modeling anisotropic reflection. In Computer Graphics (SIGGRAPH ‘82 Proceedings), volume 26, pages 265–272, July 1992.
A. Glassner, editor.An Introduction to Ray Tracing. Academic Press, 1989.
R. A. Goldstein and R. Nagel. 3-D visual simulation. Simulation, 16(1): 25–31, January 1971.
P. S. Heckbert. Survey of texture mapping. IEEE Computer Graphics and Applications, 6 (1 1): 56–67, Nov. 1986.
Siu-Chi Hsu and Tien-Tsin Wong. Simulating dust accumulation. IEEE Computer Graphics and Applications, 15 (1): 18–22, January 1995.
J. T. Kajiya and T. L. Kay. Rendering fur with three dimensional textures. In Computer Graphics (SIGGRAPH ‘89 Proceedings), volume 23, pages 271–280, July 1989.
T. L. Kay and J. T. Kajiya. Ray tracing complex scenes. In Computer Graphics (SIGGRAPH ‘86 Proceedings), volume 20, pages 269–278, August 1986.
J. Maillot, H. Yahia, and A. Verroust. Interactive texture mapping. In James T. Kajiya, editor, Computer Graphics (SIGGRAPH ‘83 Proceedings), volume 27, pages 27–34, August 1993.
B. B. Mandelbrot. The Fractal Geometry of Nature. W.H. Freeman and Co., New York, rev 1977.
G. Miller. Efficient algorithms for local and global accessibility shading. In Computer Graphics (SIGGRAPH ‘84 Proceedings), pages 319–326, 1994.
D. R. Peachey. Solid texturing of complex surfaces. In B. A. Barsky, editor, Computer Graphics (SIGGRAPH ‘85 Proceedings), volume 19, pages 279–286, July 1985.
K. Perlin. An image synthesizer. In B. A. Barsky, editor, Computer Graphics (SIGGRAPH ‘85 Proceedings), volume 19, pages 287–296, July 1985.
B.-T. Phong. Illumination for computer-generated pictures. Commuication of ACM, 18 (6), June 1975.
F. X. Sillion and C. Puech. Radiosity and Global Illumination. Morgan Kaufmann, 1994.
K. E. Torrance and E. M. Sparrow. Theory for off-specular reflection from roughened surfaces. In Journal of Optical Society of America, volume 57, pages 1105–1114, September 1967.
G. Turk. Generating textures for arbitrary surfaces using reaction-diffusion. In Thomas W. Sederberg, editor, Computer Graphics (SIGGRAPH ‘81 Proceedings),volume 25, pages 289–298, July 1991. Editors’ Note: see Appendix, p. 333 for colored figures of this paper
Author information
Authors and Affiliations
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 1997 Springer-Verlag/Wien
About this paper
Cite this paper
Wong, TT., Ng, WY., Heng, PA. (1997). A Geometry Dependent Texture Generation Framework for Simulating Surface Imperfections. In: Dorsey, J., Slusallek, P. (eds) Rendering Techniques ’97. EGSR 1997. Eurographics. Springer, Vienna. https://doi.org/10.1007/978-3-7091-6858-5_13
Download citation
DOI: https://doi.org/10.1007/978-3-7091-6858-5_13
Published:
Publisher Name: Springer, Vienna
Print ISBN: 978-3-211-83001-7
Online ISBN: 978-3-7091-6858-5
eBook Packages: Springer Book Archive