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Towards Interactive Photorealistic Rendering of Indoor Scenes: A Hybrid Approach

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Rendering Techniques’ 99 (EGSR 1999)

Part of the book series: Eurographics ((EUROGRAPH))

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Abstract

Photorealistic rendering methods produce accurate solutions to the rendering equation but are computationally expensive and typically non-interactive. Some researchers have used graphics hardware to obtain photorealistic effects but not at interactive frame rates. We describe a technique to achieve near photorealism of simple indoor scenes at interactive rates using both CPUs and graphics hardware in parallel. This allows the user the ability to interactively move objects and lights in the scene. Our goal is to introduce as many global illumination effects as possible while maintaining a high frame rate. We describe methods to generate soft shadows, approximate one-bounce indirect lighting, and specular reflection and refraction effects.

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© 1999 Springer-Verlag/Wien

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Udeshi, T., Hansen, C.D. (1999). Towards Interactive Photorealistic Rendering of Indoor Scenes: A Hybrid Approach. In: Lischinski, D., Larson, G.W. (eds) Rendering Techniques’ 99. EGSR 1999. Eurographics. Springer, Vienna. https://doi.org/10.1007/978-3-7091-6809-7_7

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  • DOI: https://doi.org/10.1007/978-3-7091-6809-7_7

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  • Publisher Name: Springer, Vienna

  • Print ISBN: 978-3-211-83382-7

  • Online ISBN: 978-3-7091-6809-7

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