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Rapid Development of VRML Content via Geometric Programming

  • A. Paoluzzi
  • S. Francesi
  • S. Portuesi
  • M. Vicentino
Part of the Eurographics book series (EUROGRAPH)

Abstract

This paper aims to show that a functional design language can be used as a general-purpose VRML generator. The PLaSM language, which allows for algebraic computations with geometric shapes and maps, has been recently extended with non geometric attributes like colors, lights and textures. PLaSM is used in the paper both to develop some general-purpose tools, including Bézier manifolds of any dimension and degree, the n-th derivative of any parametric curve and “Bézier stripes” of small width, as well as to quickly implement a quite complex mountain landscape. Customized PLaSM applications may generate fully parameterized virtual worlds starting from small data files or streams.

Keywords

Virtual World Constant Width Geometric Programming Bezier Curve Scene Graph 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

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Copyright information

© Springer-Verlag/Wien 1999

Authors and Affiliations

  • A. Paoluzzi
    • 1
  • S. Francesi
    • 1
  • S. Portuesi
    • 1
  • M. Vicentino
    • 1
  1. 1.Dip. di Informatica e AutomazioneUniversità di Roma TreRomaItaly

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