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Exploring Instationary Fluid Flows by Interactive Volume Movies

  • Thomas Glau
Part of the Eurographics book series (EUROGRAPH)

Abstract

Volume rendering offers the unique ability to represent inner object data and to realize enclosed structures “at first glance”. Unlike software-based methods, the use of more and more available special-purpose hardware allows volume rendering at interactive frame rates-a crucial criterion for acceptance in industrial applications, e.g. CFD analysis. Careful optimizations and the exclusive use of hardware-accelerated data manipulation facilities even enable volume rendered movies supporting real time interactivity. This article presents the most important features and implementation issues of an OpenInventor-based stereoscopic, VR-featured volume rendering system for instationary datasets.

Keywords

Texture Memory Real Time Interactivity Volume Visualization Trilinear Interpolation Direct Volume Render 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

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    http://cm.bell-labs.com/who/clarkson/ The volume renderer introduced here is part of the virtual reality platform DB View, developed at the DaimlerChrysler Virtual Reality Competence Center. Simulations were performed by DaimlerChrysler Research and Technology, Dep. FT 1/AK. Google Scholar

Copyright information

© Springer-Verlag/Wien 1999

Authors and Affiliations

  • Thomas Glau
    • 1
  1. 1.DaimlerChrysler AG, Research and TechnologyVirtual Reality Competence CenterUlmGermany

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