Skip to main content

Efficiently Rendering Large Volume Data Using Texture Mapping Hardware

  • Conference paper
Data Visualization ’99

Part of the book series: Eurographics ((EUROGRAPH))

Abstract

Volume rendering with texture mapping hardware is a fast volume rendering method available on high-end workstations. However, limited texture memory often prevents the method from being used to render large volume data efficiently. In this paper, we propose a new approach to fast rendering of large volume data with texture mapping hardware. Based on a new volume-loading pipeline, the volume data is preprocessed in such a way that only the volume data that contains object voxels are loaded into texture memory and resampled for rendering. Moreover, if classification threshold is changed, our algorithm classifies and processes the raw volume data accordingly nearly in real time. Our tests show that about 40% to 60% rendering time is saved in our method for large volume data.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 39.99
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 54.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

Preview

Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.

References

  1. Akeley, K.,: RealityEnginé Graphics. In Proceedings of ACM SIGGRAPH’93. (1993) 109–116

    Google Scholar 

  2. Cabral, B., Cam, N., and Foran. J,: Accelerated Volume Rendering and Tomographic Reconstruction Using Texture Mapping Hardware. ACM Symposium on Volume Visualization. (1994) 91–98

    Google Scholar 

  3. Cohen, D. and Shefer, Z.,: Proximity Clouds-An Acceleration Technique for 3D Grid Traversal. Technical Report FC93–01, Ben Gurion University of the Negev. (1993)

    Google Scholar 

  4. Gelder, A. V. and Kim, K.,: Direct Volume Rendering with Shading via 3D Textures. In Proceedings of ACM Symposium on Volume Visualization. (1996) 23–30

    Google Scholar 

  5. Lacroute, P. and Levoy, M.,: Fast Volume Rendering Using a Shear-Warp Factorization of the Viewing Transformation. In Proceedings of ACM SIGGRAPH’94. (1994) 451–458

    Google Scholar 

  6. LBL.,: Whole Frog Project. From http://www-itg.lbl.gov/. (1994)

    Google Scholar 

  7. Levoy, M.,: Efficient Ray Tracing of Volume Data. ACM Transactions on Graphics. Vol. 9, No. 3, (1990) 245–261

    Article  MATH  Google Scholar 

  8. NLM.,: http://www.nlm.nih.gov/research/visible/visible_human.html. (1997)

  9. Silicon Graphics.: OpenGL on Silicon Graphics System. From http://trant.sgi.com/opengl/docs/docs.html. (1997)

    Google Scholar 

  10. Sobierajski, L. M., and Avila, R. S.,: A Hardware Acceleration Method for Volumetric Ray Tracing. In Proceedings of IEEE Visualization’95. (1995) 27–34

    Google Scholar 

  11. Westermann, R. and Ertl, T.,: Efficiently Using Graphics Hardware in Volume Rendering Applications. In Proceedings of ACM SIGGRAPH’98. (1998) 169–178

    Google Scholar 

  12. Yagel, R.,: Towards Real Time Volume Rendering. Proceedings of Graphicon’96. Vol. 1, July, (1996) 230–241

    Google Scholar 

  13. Zubal, I.G., Harrell, C.R., Smith E. O., Rattner, Z., Gindi, G. R. and Hoffer, P. B.,: Computerized Three-dimensional Segmented Human Anatomy. Medical Physics, Vol. 21, No. 2, (1994) 299–302

    Article  Google Scholar 

  14. Zuiderveld, K., Koning, A. H. J., and Viergever, M. A.,: Acceleration of Ray Casting Using 3D Distance Transforms. In Proceedings of Visualization in Biomedical Computing 1992. October, (1992) 324–335,.

    Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 1999 Springer-Verlag/Wien

About this paper

Cite this paper

Tong, X., Wang, W., Tsang, W., Tang, Z. (1999). Efficiently Rendering Large Volume Data Using Texture Mapping Hardware. In: Gröller, E., Löffelmann, H., Ribarsky, W. (eds) Data Visualization ’99. Eurographics. Springer, Vienna. https://doi.org/10.1007/978-3-7091-6803-5_12

Download citation

  • DOI: https://doi.org/10.1007/978-3-7091-6803-5_12

  • Publisher Name: Springer, Vienna

  • Print ISBN: 978-3-211-83344-5

  • Online ISBN: 978-3-7091-6803-5

  • eBook Packages: Springer Book Archive

Publish with us

Policies and ethics