Dynamics in Interaction on the Responsive Workbench

  • Michal Koutek
  • Frits H. Post
Conference paper
Part of the Eurographics book series (EUROGRAPH)


In this paper we present a different view of user interaction with virtual worlds. We start from the question: how can we bring more natural object behavior into virtual environments? Currently, objects in VR applications often behave in a very un-natural way. Incorporation of physical laws in the virtual environment, together with monitoring natural user actions and behavior is desirable. We present some principles of physically more realistic behavior of virtual objects and a set of user input techniques suitable for semi-immersive VR devices such as the Responsive Workbench. We introduce springs as a new tool for assisting direct manipulation of objects in VEs.


Virtual Environment Virtual World Ground Plane Virtual Object Interaction Technique 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.


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Copyright information

© Springer-Verlag/Wien 2000

Authors and Affiliations

  • Michal Koutek
    • 1
  • Frits H. Post
    • 1
  1. 1.Delft University of TechnologyThe Netherlands

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