Abstract
Ergonomic quality is becoming a crucial criterium for the success of many products. The problem of increasing the speed of product development cycles while keeping costs to a minimum could be solved by the possibility of the early evaluation of drafts regarding their ergonomic design. A digital platform is a prerequisite for the analysis of virtual prototypes. The analysis tool ERGONAUT not only fulfills this task in a Virtual Environment (VE) but also makes it possible to combine virtual and real data in a mixed mock-up. This implies that the designer is able to consider the ergonomic point of view at an early stage in the design process. In this context, a project together with the John Deere Company in Mannheim, Germany has been carried out using such an analysis tool in a pilot project. Within this first semi-productive industrial project ERGONAUT has shown its usefulness. It will help companies gain and maintain a long-term leading position in the field of ergonomics and facilitate the integration of VEs in their product development. This paper describes the anthropometric basis for ERGONAUT, its structure and functionality, the different levels of use, the system (User Interface, VE system, etc.) and some experience of the use of ERGONAUT.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
Preview
Unable to display preview. Download preview PDF.
References
Cruz-Neira C., Sandin T.A., De Fanti R.V.: Surround Screen projection based virtual reality: the design and implementation of the CAVE. Proceedings of SIGGRAPH 1993, pp. 135–142.
Lippmann, R.; Rößler, A.: Virtual Human Models in Product Development. In: Göbel. M.; Lang, U.; Landauer, J.; Wapler, M. (Hrsg.): Proc. of Virtual Environments. Springer, Stuttgart, 1998, pp. 53/1–4.
IST: ANTHROPOS 5 das Menschmodell der IST GmbH. Manual 2 Interaktionen. IST GmbH, 1998.
NASA: NASA-STD-3000, Man-Systems Integration Standards, Vol. I, Rev. B., NASA Johnson Space Center, Houston, TX, 1995.
Schmidtke, H.: Lehrbuch der Ergonomie. 3. Auflage. Hanser, München/Wien, 1993.
Bullinger, H.-J.: Ergonomie Produkt-und Arbeitsplatzgestaltung. Teubner, Stuttgart, 1994.
Diffrient, N.; Tilley A. R.; Harman D.: Humanscale 4/5/6. Massachusetts: MIT Press, 1981.
DIN 33 414: Ergonomische Gestaltung von Warten, Sitzarbeitsplätzen, Begriffe, Grundlagen, Maße.
Rohmert W.: Körperkräfte. In: Arbeitsgestaltung in Produktion und Verwaltung. Hrsg. Vom Institut für angewandte Arbeitswissenschaften e. V. Köln: Wirtschaftsverlag Bachem, 1989.
l0.Blach, R., Landauer J., Rösch A., Simon, A.: A flexible Prototyping Tool for 3D Realtime User-Interaction. In: Virtual Environments: Conference and 4th Eurographics workshop/IEEE YUFORIC Germany ‘88; 16–18 June 1998, pp 195–203. Germany, Stuttgart/ Eds.: Martin Göbel et. al. Stuttgart, 1998.
Häfner, U.; Doulis, M.; Simon, A.: Evaluation of Complex CAD Data in a Virtual Environment in 3. International Immersive Projection Technology Workshop, 10.11. May S. 157–165 1999 Stuttgart Springer Verlag Berlin.
Author information
Authors and Affiliations
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2000 Springer-Verlag/Wien
About this paper
Cite this paper
Deisinger, J., Breining, R., Rößler, A. (2000). ERGONAUT: A Tool for Ergonomic Analyses in Virtual Environments. In: Mulder, J., van Liere, R. (eds) Virtual Environments 2000. Eurographics. Springer, Vienna. https://doi.org/10.1007/978-3-7091-6785-4_18
Download citation
DOI: https://doi.org/10.1007/978-3-7091-6785-4_18
Publisher Name: Springer, Vienna
Print ISBN: 978-3-211-83516-6
Online ISBN: 978-3-7091-6785-4
eBook Packages: Springer Book Archive