Towards Immersive Modeling — Challenges and Recommendations: A Workshop Analyzing the Needs of Designers

  • Joachim Deisinger
  • Roland Blach
  • Gerold Wesche
  • Ralf Breining
  • Andreas Simon
Part of the Eurographics book series (EUROGRAPH)


Among the many applications now available in virtual environments (VEs), a modeling application to generate geometry is gaining in relevance. Immersive modeling in VE involves generating drafts and manipulating geometry within an immersive environment such as a CAVE, a Responsive Workbench or other immersive projection technologies. It is a field which will supply product design with new perspectives. This paper describes a workshop in which thirty-six design professionals, active in various branches of product design, tested three different types of prototype modelers. The analysis of their experience will help to improve such modeling applications and to further develop immersive modeling in general.


Virtual Environment Immersive Modeling Prototype Modeler Elaboration Phase Conceptual Phase 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.


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Copyright information

© Springer-Verlag/Wien 2000

Authors and Affiliations

  • Joachim Deisinger
  • Roland Blach
  • Gerold Wesche
  • Ralf Breining
  • Andreas Simon

There are no affiliations available

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