Multiresolution Techniques for Interactive Texture-based Rendering of Arbitrarily Oriented Cutting Planes

  • Eric LaMar
  • Mark A. Duchaineau
  • Bernd Hamann
  • Kenneth I. Joy
Part of the Eurographics book series (EUROGRAPH)


We present a multiresolution technique for interactive texture based rendering of arbitrarily oriented cutting planes for very large data sets. This method uses an adaptive scheme that renders the data along a cutting plane at different resolutions: higher resolution near the point-of-interest and lower resolution away from the point-of-interest. The algorithm is based on the segmentation of texture space into an octree, where the leaves of the tree define the original data and the internal nodes define lower-resolution versions. Rendering is done adaptively by selecting high-resolution cells close to a center of attention and low-resolution cells away from it. We limit the artifacts introduced by this method by blending between different levels of resolution to produce a smooth image. This technique can be used to produce viewpoint-dependent renderings.


North Atlantic Treaty Organization Volume Visualization High Tile Direct Volume Render Texture Space 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.


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Copyright information

© Springer-Verlag Berlin Heidelberg 2000

Authors and Affiliations

  • Eric LaMar
    • 1
    • 2
  • Mark A. Duchaineau
    • 1
    • 2
  • Bernd Hamann
    • 1
    • 2
  • Kenneth I. Joy
    • 1
    • 2
  1. 1.Center for Image Processing and Integrated Computing Department of Computer ScienceUniversity of CaliforniaDavisUSA
  2. 2.Center for Applied Scientific ComputingLawrence Livermore National LaboratoryLivermoreUSA

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