Involving the Audience in Distributed, Interactive Entertainment Systems
One of the main criteria for judging the effectiveness of Web-based, interactive entertainment forms such as interactive stories or games is their ability to involve large numbers of participants during their performance. This paper describes a novel, distributed interaction framework for audience involvement in interactive entertainment systems. This framework allows multiple users on the Web to participate in the performance of the event either as players or spectators. The method supports a centralized communication scheme in which a server module is responsible for relaying all the messages generated by the participants. In addition, the server monitors the game/story action along with the audience response and sends messages of its own in an effort to emphasize the dramatic nature of the performance and stimulate audience participation. This method has been applied in the creation of MISSION, a multi-player game on the Web.
KeywordsServer Module Image Effect Action Message Audio Clip Multimedia Effect
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