Skip to main content

Hierarchical Perspective Volume Rendering Using Triangle Fans

  • Conference paper

Part of the book series: Eurographics ((EUROGRAPH))

Abstract

We present a method of accelerated perspective volume rendering using cell projection, triangle fans, and a data hierarchy. The hierarchy allows mixed resolution rendering, greatly increasing speed. We utilize triangle fans for additional speed and texture mapped opacity for accuracy.

This is a preview of subscription content, log in via an institution.

Buying options

Chapter
USD   29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD   84.99
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD   109.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Learn about institutional subscriptions

Preview

Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.

References

  1. Brian Cabral, Nancy Cam, and Jim Foran. Accelerated volume rendering and tomographic reconstruction using texture mapping hardware. 1994 Symposium on Volume Visualization,pages 91–98, October 1994. ISBN 0–89791–741–3.

    Google Scholar 

  2. Robert A. Drebin, Loren Carpenter, and Pat Hanrahan. Volume rendering. Computer Graphics (Proceedings of SIGGRAPH 88),22(4):65–74, August 1988. Held in Atlanta, Georgia.

    Article  Google Scholar 

  3. David Laur and Pat Hanrahan. Hierarchical splatting: A progressive refinement algorithm for volume rendering. Computer Graphics (Proceedings of SIGGRAPH 91),25(4):285–288, July 1991. ISBN 0–201–56291–X. Held in Las Vegas, Nevada.

    Article  Google Scholar 

  4. Marc Levoy. Display of surfaces from volume data. IEEE Computer Graphics and Applications, 8 (3): 29–37, May 1988.

    Article  Google Scholar 

  5. Nelson Max. Sorting for Polyhedron Compositing in “Focus on Scientific Visualization”,pages 259–268.

    Google Scholar 

  6. H. Hagen, H. Müller, and G. Nielson, editors, Springer-Verlag, Berlin, Germany, 1993.

    Google Scholar 

  7. Nelson Max, Pat Hanrahan, and Roger Crawfis. Area and volume coherence for efficient visualization of 3D scalar functions. Computer Graphics (San Diego Workshop on Volume Visualization), 24 (5): 27–33, November 1990.

    Google Scholar 

  8. Nelson Max, Peter Williams, and Claudio Silva. Approximate volume rendering for curvilinear and unstructured grids by hardware-assisted polyhedron projection. International Journal of Imaging Systems and Technology, 11: 53–61, 2000.

    Article  Google Scholar 

  9. Hanspeter Pfister, Jan Hardenbergh, Jim Knittel, Hugh Lauer, and Larry Seiler. The volumepro real–time ray–casting system. Computer Graphics (Proceedings of SIGGRAPH 99), pages 251–260, August 1999. ISBN 0–20148–560–5. Held in Los Angeles, California.

    Google Scholar 

  10. Peter Shirley and Allan Tuchman. A polygonal approximation to direct scalar volume rendering. Computer Graphics (San Diego Workshop on Volume Visualization), 24 (5): 63–70, November 1990.

    Google Scholar 

  11. Clifford Stein, Barry Becker, and Nelson Max. Sorting and hardware assisted rendering for volume visualization. 1994 Symposium on Volume Visualization,pages 83–90, October 1994. ISBN 0–89791–741–3.

    Google Scholar 

  12. Jane Wilhelms and Allen Van Gelder. A coherent projection approach for direct volume rendering. Computer Graphics (Proceedings of SIGGRAPH 91),25(4):275–284, July 1991. ISBN 0–201–56291–X. Held in Las Vegas, Nevada.

    Article  Google Scholar 

  13. Peter L. Williams, Nelson L. Max, and Clifford M. Stein. A high accuracy volume renderer for unstructured data. IEEE Transactions on Visualization and Computer Graphics, 4(1):37–54, January-March 1998. ISSN 1077–2626.

    Article  Google Scholar 

  14. Craig Wittenbrink. Cellfast: Interactive unstructured volume rendering. Proceedings IEEE Visualization 99, Late Breaking Hot Topics, pages 21–24, October 1999.

    Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2001 Springer-Verlag/Wien

About this paper

Cite this paper

Schussman, G., Max, N. (2001). Hierarchical Perspective Volume Rendering Using Triangle Fans. In: Mueller, K., Kaufman, A.E. (eds) Volume Graphics 2001. Eurographics. Springer, Vienna. https://doi.org/10.1007/978-3-7091-6756-4_21

Download citation

  • DOI: https://doi.org/10.1007/978-3-7091-6756-4_21

  • Publisher Name: Springer, Vienna

  • Print ISBN: 978-3-211-83737-5

  • Online ISBN: 978-3-7091-6756-4

  • eBook Packages: Springer Book Archive

Publish with us

Policies and ethics