Grid and Geometry Techniques for Multi-Layer Process Simulation
A robust grid generation and evolution technique for process simulation is presented. A quadtree approach is used to decimate the geometry and final triangulation is performed using templates. Warping is used to improve the grid quality near boundaries. The quadtree depends only on the structure’s spatial extent and not on the specific vertices. This allows independent manipulation of the geometry and grid by various process simulation tools.
KeywordsAspect Ratio Quadrilateral Mesh Vertex Point Specific Vertex Initial Grid
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