Hypermedia learning environment for mathematical sciences

  • Seppo Pohjolainen
  • Jari Multisilta
  • Kostadin Antchev
Part of the Texts and Monographs in Symbolic Computation book series (TEXTSMONOGR)


Computers play an essential role in research and education in applied mathematics and the natural and technical sciences. Graphical interfaces have made it easier to use computers, so that nowadays many educational and research problems can be conveniently solved with existing mathematical software and hardware. Graphical object-oriented programming environments such as HyperCard (Apple Computer 1987) and ToolBook (Asymetrix 1991) have made it possible to easily integrate text, graphics, animations, mathematical programs, digitized videos and sound into hypermedia (Ambron and Hooper 1990, Jonassen and Mandl 1990, Jonassen and Grabinger 1990, Kalaja et al. 1991, Nielsen 1990). Typically, hypermedia programs contain large amounts of data. Fortunately, these can be put on CD-ROMs.


Matrix Algebra Apple Computer Mathematical Text Wolfram Research Definition File 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.


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Copyright information

© Springer-Verlag Wien 1998

Authors and Affiliations

  • Seppo Pohjolainen
  • Jari Multisilta
  • Kostadin Antchev

There are no affiliations available

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