Rendering hyper-sprites in real time

  • Gavin Miller
  • Marc Mondesir
Conference paper
Part of the Eurographics book series (EUROGRAPH)


This paper describes efficient algorithms for rendering sprites with the appearance of ray-traced objects. These sprites refract what is behind them and reflect the user as seen by a video camera. Applications include interactive multimedia as well as previewing glossy and metallic ink effects.


Background Image Shadow Image Magnify Glass Foreground Image Metallic Sphere 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.


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Copyright information

© Springer-Verlag Wien 1998

Authors and Affiliations

  • Gavin Miller
    • 1
  • Marc Mondesir
    • 2
  1. 1.Interval Research CorporationUSA
  2. 2.Stanford UniversityUSA

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