Skip to main content

Rendering hyper-sprites in real time

  • Conference paper
  • First Online:
  • 479 Accesses

Part of the book series: Eurographics ((EUROGRAPH))

Abstract

This paper describes efficient algorithms for rendering sprites with the appearance of ray-traced objects. These sprites refract what is behind them and reflect the user as seen by a video camera. Applications include interactive multimedia as well as previewing glossy and metallic ink effects.

This is a preview of subscription content, log in via an institution.

Buying options

Chapter
USD   29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD   129.00
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD   169.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Learn about institutional subscriptions

Preview

Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.

References

  1. Deering, Michael, “High Resolution Virtual Reality”, Computer Graphics, 26,2, July 1992, pp195–201.

    Article  Google Scholar 

  2. Miller, Gavin S. P., “Volumetric Hyper Reality: A Computer Graphics Holy Grail for the 21st Century”, Proceedings of Graphics Interface’ 95.

    Google Scholar 

  3. Séquin, Carlo H., and Eliot K. Smyrl, “Parameterized Ray Tracing”, Computer Graphics, Vol. 23, No. 3, July 1989, pp307–314.

    Article  Google Scholar 

  4. Torborg, Jay, James T. Kajiya, “Talisman: Commodity Realtime 3D Graphics for the PC”, Computer Graphics Proceedings, Annual Conference Series, 1996. pp. 353–364.

    Google Scholar 

  5. Whitted, Turner, “An Improved Illumination Model for Shaded Display”, CACM, vol. 23, no. 6, June 1980, pp343–349.

    Article  Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 1998 Springer-Verlag Wien

About this paper

Cite this paper

Miller, G., Mondesir, M. (1998). Rendering hyper-sprites in real time. In: Drettakis, G., Max, N. (eds) Rendering Techniques ’98. EGSR 1998. Eurographics. Springer, Vienna. https://doi.org/10.1007/978-3-7091-6453-2_18

Download citation

  • DOI: https://doi.org/10.1007/978-3-7091-6453-2_18

  • Published:

  • Publisher Name: Springer, Vienna

  • Print ISBN: 978-3-211-83213-4

  • Online ISBN: 978-3-7091-6453-2

  • eBook Packages: Springer Book Archive

Publish with us

Policies and ethics