Abstract
This paper describes efficient algorithms for rendering sprites with the appearance of ray-traced objects. These sprites refract what is behind them and reflect the user as seen by a video camera. Applications include interactive multimedia as well as previewing glossy and metallic ink effects.
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© 1998 Springer-Verlag Wien
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Miller, G., Mondesir, M. (1998). Rendering hyper-sprites in real time. In: Drettakis, G., Max, N. (eds) Rendering Techniques ’98. EGSR 1998. Eurographics. Springer, Vienna. https://doi.org/10.1007/978-3-7091-6453-2_18
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DOI: https://doi.org/10.1007/978-3-7091-6453-2_18
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Publisher Name: Springer, Vienna
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Online ISBN: 978-3-7091-6453-2
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