Building Layered Animation Models from Captured Data
This paper proposes a technique for building layer animation models of real objects from 3D surface measurement data. A layered animation model is constructed with 3 layers, the skeleton, low-resolution-control-model and high-resolution model. Initially a skeleton model is manually placed inside the low-resolution control model and high-resolution scanned data. Automatic techniques are introduced to map both the control model and captured data into a single layered model. The resulting model enables efficient, seamless animation by manipulation of the skeleton whilst maintaining the captured high-resolution surface detail.
KeywordsImplicit Surface Joint Plane Skeleton Model Vertex Normal Animation Model
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