Interactive multiresolution animation of deformable models

  • Gilles Debunne
  • Mathieu Desbrun
  • Alan Barr
  • Marie-Paule Cani
Part of the Eurographics book series (EUROGRAPH)


This paper presents an approach to animate elastic deformable materials at interactive rates using spacetime adaptive resolution. We propose a new computational model, based on the conventional Hooke’s law, that uses a discrete approximation of differential operators on irregular grid. It allows local refinement or simplification of the computational model based on local error measurement. We in effect minimize calculations while ensuring a realistic and scale-independent behavior within a given accuracy threshold. We demonstrate this technique on a real-time virtual liver surgery application.


Computer Graphic Collision Detection Deformable Model Computer Animation Rest Position 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.


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Copyright information

© Springer-Verlag Wien 1999

Authors and Affiliations

  • Gilles Debunne
    • 1
  • Mathieu Desbrun
    • 2
  • Alan Barr
    • 2
  • Marie-Paule Cani
    • 1
  1. 1.iMAGIS/GRAVIRFrance
  2. 2.CaltechUSA

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