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Simple Machines for Scaling Human Motion

  • Nancy S. Pollard
Part of the Eurographics book series (EUROGRAPH)

Abstract

This paper describes a fast technique for modifying human motion sequences in a way that preserves physical properties of the motion. Reference motion may be obtained from any source: motion capture data, keyframed motion, or procedurally generated motion. We show that by deriving a simplified control system from motion data only, we are able to modify the motion in a physically realistic way at nearly real-time speeds, because we can scale and modify the simplified system directly. To demonstrate the effectiveness of this approach, we animate running motion for a variety of characters over a range of velocities. Results can be computed at several frames per second.

Keywords

Inverse Kinematic Dimensionless Group Forward Simulation Transition Table Motion Capture Data 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

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Copyright information

© Springer-Verlag Wien 1999

Authors and Affiliations

  • Nancy S. Pollard
    • 1
  1. 1.Computer Science DepartmentBrown UniversityProvidenceUSA

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