Abstract
Visibility determination is the most expensive task in cluster hierarchical radiosity. Guaranteed full occlusion and full visibility can reduce these computations without causing visibility errors. We build a hierarchy of large convex occluders using face clustering. This structure is efficiently exploited to avoid computing visibility between mutually fully occluded scene elements. Used in conjunction with a full visibility culling method, we show improvements on several scenes.
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© 2000 Springer-Verlag Wien
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Leblanc, L., Poulin, P. (2000). Guaranteed Occlusion and Visibility in Cluster Hierarchical Radiosity. In: Péroche, B., Rushmeier, H. (eds) Rendering Techniques 2000. EGSR 2000. Eurographics. Springer, Vienna. https://doi.org/10.1007/978-3-7091-6303-0_9
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DOI: https://doi.org/10.1007/978-3-7091-6303-0_9
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