Abstract
In this paper we present some preliminary results concerning a realtime visualisation system for densely populated urban environments. In order to be able to render the large number of humans, we developed a method based on Image-Based Rendering techniques. To allow them to move freely in the city while avoiding collisions against the environment and other humans, we developed a simplified collision test that makes use of the graphics hardware to quickly generate a discretization of the environment. Although our research is at an early stage, the results are already quite promising; we are able to render in real-time a virtual city with thousands of walking humans on a standard PC. Several avenues for further investigation are finally proposed.
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Tecchia, F., Chrysanthou, Y. (2000). Real-Time Rendering of Densely Populated Urban Environments. In: Péroche, B., Rushmeier, H. (eds) Rendering Techniques 2000. EGSR 2000. Eurographics. Springer, Vienna. https://doi.org/10.1007/978-3-7091-6303-0_8
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DOI: https://doi.org/10.1007/978-3-7091-6303-0_8
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