Interactive Tone Mapping

  • Frédo Durand
  • Julie Dorsey
Part of the Eurographics book series (EUROGRAPH)


Tone mapping and visual adaptation are crucial for the generation of static, photorealistic images. A largely unexplored problem is the simulation of adaptation and its changes over time on the visual appearance of a scene. These changes are important in interactive applications, including walkthroughs or games, where effects such as dazzling, slow dark-adaptation, or more subtle effects of visual adaptation can greatly enhance the immersive impression. In applications such as driving simulators, these changes must be modeled in order to reproduce the visibility conditions of real-world situations. In this paper, we address the practical issues of interactive tone mapping and propose a simple model of visual adaptation. We describe a multi-pass interactive rendering method that computes the average luminance in a first pass and renders the scene with a tone mapping operator in the second pass. We also propose several extensions to the tone mapping operator of Ferwerda et al. [FPSG96]. We demonstrate our model for the display of global illumination solutions and for interactive walkthroughs.


Computer Graphic Dark Adaptation High Dynamic Range Light Adaptation Tone Mapping 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.


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Copyright information

© Springer-Verlag Wien 2000

Authors and Affiliations

  • Frédo Durand
    • 1
  • Julie Dorsey
    • 1
  1. 1.Laboratory for Computer ScienceMassachusetts Institute of TechnologyUSA

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