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Efficient Cloth Modeling and Rendering

  • Katja Daubert
  • Hendrik P. A. Lensch
  • Wolfgang Heidrich
  • Hans-Peter Seidel
Part of the Eurographics book series (EUROGRAPH)

Abstract

Realistic modeling and high-performance rendering of cloth and clothing is a challenging problem. Often these materials are seen at distances where individual stitches and knits can be made out and need to be accounted for. Modeling of the geometry at this level of detail fails due to sheer complexity, while simple texture mapping techniques do not produce the desired quality. In this paper, we describe an efficient and realistic approach that takes into account view-dependent effects such as small displacements causing occlusion and shadows, as well as illumination effects. The method is efficient in terms of memory consumption, and uses a combination of hardware and software rendering to achieve high performance. It is conceivable that future graphics hardware will be flexible enough for full hardware rendering of the proposed method.

Keywords

Lookup Table Color Channel Grazing Angle Light Direction Graphic Hardware 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

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Copyright information

© Springer-Verlag Wien 2001

Authors and Affiliations

  • Katja Daubert
    • 1
  • Hendrik P. A. Lensch
    • 1
  • Wolfgang Heidrich
    • 2
  • Hans-Peter Seidel
    • 1
  1. 1.Max-Planck-Institut für InformatikGermany
  2. 2.The University of British ColumbiaCanada

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