Advertisement

Meshes on Fire

  • Haeyoung Lee
  • Laehyun Kim
  • Mark Meyer
  • Mathieu Desbrun
Part of the Eurographics book series (EUROGRAPH)

Abstract

We present a new method for the animation of fire on polyhedral surfaces. Using the notion of discrete straightest geodesics, we evolve fire fronts directly on the surface of arbitrarily complex objects. Animator control and motion complexity is achieved by driving the fire motion using multi-scale turbulent wind fields and geometric quantities. Our model also supports adaptivity of the fire fronts, multiple simultaneous fires, and merging of multiple fires. This new technique produces convincing simulations at interactive rates even on a low-end PC, greatly increasing the productivity of the animation design process.

Keywords

Wind Field Flame Spread Front Propagation Geodesic Flow Terrain Slope 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

Preview

Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.

References

  1. 1.
    P. Beaudoin, S. Paquet, and P. Poulin. Realistic and controllable fire simulation. Graphics Interface 2001, 2001.Google Scholar
  2. 2.
    N. Chiba, S Ohkawa, K. Muraoka, and M Miura. Two-dimensional visual simulation of flames. The Journal of Visualization and Computer Animation, 1994.Google Scholar
  3. 3.
    A. C. Fernandez-Pello. Flame spread modeling. Combustion Science and Technology, 1983.Google Scholar
  4. 4.
    W. W. Hargrove. Simulating fire patterns in heterogeneous landscapes. Ecological modeling 2000, 2000.Google Scholar
  5. 5.
    Sean Mauch. Closest point transform. http://www.ama.caltech.edu/seanm/software/cpt/cpt.html., 2000.Google Scholar
  6. 6.
    C. H. Perry and R. W. Picard. Synthesizing flames and their spreading. Eurographics Workshop on Animation, 1994.Google Scholar
  7. 7.
    K. Polthier and M. Schmies. Straightest geodesics on polyhedral surfaces. Mathematical Visualization. pages 135–150, 1998.Google Scholar
  8. 8.
    K. Polthier and M. Schmies. Geodesic flow on polyhedral surfaces. Proceedings of Eurographics-IEEE Symposium on Scientific Visualization’ 99. 1999.Google Scholar
  9. 9.
    W. T. Reeves. Particle systems-a technique for modeling a class of fuzzy objects. ACM Transactions on Graphics, pages 91–108, 1983.Google Scholar
  10. 10.
    Jos Stam and Eugene Fiume. Turbulent wind fields for gaseous phenomena. Computer Graphics Proceedings, ACM SIGGRAPH, pages 369–376. 1993.Google Scholar
  11. 11.
    Jos Stam and Eugene Fiume. Depicting fire and other gaseous phenomena using diffusion processes. Computer Graphics Proceedings, ACM SIGGRAPH. 1995.Google Scholar
  12. 12.
    F. A. Williams. Mechanisms of fire spread. Sixteenth Simpomsium on Combustion, 1976.Google Scholar

Copyright information

© Springer-Verlag Wien 2001

Authors and Affiliations

  • Haeyoung Lee
    • 1
  • Laehyun Kim
    • 1
  • Mark Meyer
    • 2
  • Mathieu Desbrun
    • 1
  1. 1.U. of So. Cal.USA
  2. 2.CaltechUSA

Personalised recommendations