Abstract
This paper presents a technique for mixing implicit surfaces and mesh models in character modeling and animation. Implicit surfaces provide an organic aspect to standard triangle meshes and are used to add specific features. We propose a method for generating a smooth mesh from both a coarse triangle mesh and implicit primitives. The final model may be animated and displayed in real time.
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© 2001 Springer-Verlag Wien
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Leclercq, A., Akkouche, S., Galin, E. (2001). Mixing Triangle Meshes and Implicit Surfaces in Character Animation. In: Magnenat-Thalmann, N., Thalmann, D. (eds) Computer Animation and Simulation 2001. Eurographics. Springer, Vienna. https://doi.org/10.1007/978-3-7091-6240-8_4
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DOI: https://doi.org/10.1007/978-3-7091-6240-8_4
Publisher Name: Springer, Vienna
Print ISBN: 978-3-211-83711-5
Online ISBN: 978-3-7091-6240-8
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