An Investigation into the design of an Interface for Interaction with a Virtual Environment representing a four-dimensional object
Five methods of mapping the input from a six-degrees-of-freedom input device to the set of rotations available in four-dimensional space axe evaluated with respect to how well they can be used to perform four-dimensional target aquisition tasks. Also evaluated are the user’s opinions of the methods of interaction. Two of the five interaction methods perform significantly better than the rest allowing some general results to be drawn....
KeywordsVirtual Reality Virtual Environment Task Difficulty Input Device Target Orientation
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