Abstract
Virtual reality offers completely new possibilities for collaborative work over distributed environments. To enable collaborative work, it is necessary that both, virtual objects as well as the other users, can be seen simultaneously in real-time. A novel technique is necessary to overcome the contradiction of darkness and light for image projection and video acquisition, respectively. A stroboscopic light and a camera system are added to the existing VR-system and a few modification are made to existing shutter glasses. In such a solution, the method of projection in the VR-system remains unmodified. This paper describes how to resolve this contradiction with the constraint to make as few changes as possible to existing VR-systems. Furthermore the timing of the different devices is discussed.
This is a preview of subscription content, log in via an institution.
Buying options
Tax calculation will be finalised at checkout
Purchases are for personal use only
Learn about institutional subscriptionsPreview
Unable to display preview. Download preview PDF.
References
C. Cruz-Neira, D.J. Sandin, and T.A. DeFanti, „Surround-screen projection-based virtual reality: The design and implementation of the cave.“ Proceedings of SIGGRAPH 93, pages 135–142, August 1993.
E: Lantz. „The future of virtual reality: head mounted displays versus spatially immersive displays (panel).“ In Proceedings of SIGGRAPH 96, Computer Graphics Proceedings, pages 485–486, Aug. 1996.
V.D. Lehner and T.A. DeFanti. „Distributed virtual reality: supporting remote collaboration in vehicle design.“ Computer Graphics & Applications, 17(2): 13–17, 1997.
R. Raskar, G. Welch, M. Cutts, A. Lake; L. Stesin, and H. Fuchs. „The office of the future: A unified approach to image-based modeling and spatially immersive displays.“ Proceedings of SIGGRAPH 98, pages 179–188, July 1998.
C. Cruz-Neira, D. J. Sandin, T. A. DeFanti, R. V. Kenyon, and J. C. Hart. „The cave: Audio visual experience automatic virtual environment.“ Communications of the ACM, 35(6): 65–72, June 1992.
T. Disz, M. Papka, M. Pellegrino, and R. Stevens. „Sharing visualization experiences among remote virtual environments.“ In Proceedings of the International Workshop on High Performance Computing for Computer Graphics and Visualization, July 1995
J. W. Davis and A. F. Bobick. „Sideshow: A silhouette-based interactive dualscreen environment.“ Technical Report 457, MIT Media Lab, 1998.
H. Fuchs, G. Bishop, K. Arthur, L. McMillan, R. Bajcsy, S. Lee, H. Farid, and T. Kanade. „Virtual space teleconferencing using a sea of cameras.“ Technical Report TR94–033, The University of North Carolina at Chapel Hill, Department of Computer Science, 1994.
T. Kanade, P. J. Narayanan, and P. W. Rander. „Virtualized reality: Concepts and early results.“ In Proceedings of the IEEE Workshop on the Representation of Visual Scenes, June 1995.
W. Elspass, L. VanGool, M. H. Gross, A. Kunz, M. Meier, G. Schmitt, O. Staadt, P. Stucki „The BlueCave“; ETHZ-internal research proposal; Swiss Federal Institute of Technology (ETH) Zurich, Switzerland and University of Zurich, Switzerland
A. Kunz, C. Spagno „Modified Shutter Glasses for Projection and Picture Acquisition in Virtual Environments.“, extended abstract to appear in IEEE VR 2001
Author information
Authors and Affiliations
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2001 Springer-Verlag Wien
About this paper
Cite this paper
Kunz, A.M., Spagno, C.P. (2001). Novel Shutter Glass Control for Simultaneous Projection and Picture Acquisition. In: Fröhlich, B., Deisinger, J., Bullinger, HJ. (eds) Immersive Projection Technology and Virtual Environments 2001. Eurographics. Springer, Vienna. https://doi.org/10.1007/978-3-7091-6221-7_26
Download citation
DOI: https://doi.org/10.1007/978-3-7091-6221-7_26
Publisher Name: Springer, Vienna
Print ISBN: 978-3-211-83671-2
Online ISBN: 978-3-7091-6221-7
eBook Packages: Springer Book Archive