Abstract
Software for the development and generation of virtual environments used to run on specialized and expensive hardware. This situation has dramatically changed in the last two years. This paper describes a scalable high performance application platform for immersive environments using commodity hardware. Scalability will be obtained with a coarse cluster of specialized nodes, with emphasis on distributed real-time rendering. As data synchronization method a distributed shared memory approach is used. Dedicated to this hardware setup, a modular component oriented design is presented.
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© 2001 Springer-Verlag Wien
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Bues, M., Blach, R., Stegmaier, S., Häfner, U., Hoffmann, H., Haselberger, F. (2001). Towards a Scalable High Performance Application Platform for Immersive Virtual Environments. In: Fröhlich, B., Deisinger, J., Bullinger, HJ. (eds) Immersive Projection Technology and Virtual Environments 2001. Eurographics. Springer, Vienna. https://doi.org/10.1007/978-3-7091-6221-7_17
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DOI: https://doi.org/10.1007/978-3-7091-6221-7_17
Publisher Name: Springer, Vienna
Print ISBN: 978-3-211-83671-2
Online ISBN: 978-3-7091-6221-7
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