Abstract
The Distributed Interactive Virtual Environment (Dive) system is a mature toolkit that has been used for prototyping many collaborative virtual environment (CVE) applications [3]. Until recently, support for immersive systems has been limited to custom support for specific installations and the emphasis has been on broad support for desktop interfaces. Recently we have ported Dive to the CAVElib™ environment† and this paper describes application programming support for immersive users and our experience in using wide-area distributed applications involving immersive projection technologies. The resulting toolkit provides a very flexible system with which to build distributed VE applications involving a variety of platforms and interfaces.
CAVELib is a registered trademark of the University of Illinois.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
Preview
Unable to display preview. Download preview PDF.
References
Bierbaum, A., “VR Juggler: A Virtual Platform for Virtual Reality Application Development”. MS Thesis, Iowa State University, 2000.
Floyd, S., Jacobson, V., Liu, C, McCanne, S. & Zhang, L. (1997). “A Reliable Multicast Framework for Light-weight Sessions and Application Level Framing”, IEEE/ACM Transactions on Networking, 5(6), 784–803.
Frécon E., Stenius M., “Dive: A Scaleable network architecture for distributed virtual environments”, Distributed Systems Engineering Journal(special issue on Distributed Virtual Environments), Vol. 5, No. 3, Sept. 1998, pp. 91–100. See also http://www.sics.se/dive /dive
Frécon, E., Greenhalgh, C. & Stenius, M. (1999), “The DiveBone — An Application-Level Network Architecture for Internet-Based CVEs”, Proceedings of the ACM Symposium on Virtual Reality Software and Technology’99 (pp. 58–65), London, UK: ACM Press.
Poupyrev, I., Billinghurst, M., Weghorst, S. and Ichikawa, T. (1996). “The Go-Go Interaction Technique: Non-Linear Mapping for Direct Manipulation in VR”. In Proceedings of ACM Symposium on User Interface Software and Technology (UIST’96), pp. 79–80.
Slater, M., Sadagic, A., Usoh, M. and Schroeder, R. “Small Group Behaviour in a Virtual and Real Environment: A Comparative Study”. Presence: Teleoperators and Virtual Environments. 9(1), 37–51, 2000
Steed, A., Frécon, E., Avatare-Nöu, A., Pemberton, D. & Smith G. (1999). “The London Travel Demonstrator”, Proceedings of the ACM Symposium on Virtual Reality Software and Technology’99 (pp. 58–65), London, UK: ACM Press.
Wideström, J. Abelin, Å. Axelsson, A-S, Nilsson, A., Schroeder, R., “The Collaborative Cube Puzzle: A Comparison of Virtual and Real Environments”. CVE 2000, the Third International Conference on Collaborative Virtual Environments. 2000.
Ousterhout J. (1994), “TCL and the TK toolkit”, Addison-Wesley, ISBN 0–201–63337-X.
Author information
Authors and Affiliations
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2001 Springer-Verlag/Wien
About this paper
Cite this paper
Steed, A., Mortensen, J., Frécon, E. (2001). Spelunking: Experiences using the Dive System on CAVE-like Platforms. In: Fröhlich, B., Deisinger, J., Bullinger, HJ. (eds) Immersive Projection Technology and Virtual Environments 2001. Eurographics. Springer, Vienna. https://doi.org/10.1007/978-3-7091-6221-7_16
Download citation
DOI: https://doi.org/10.1007/978-3-7091-6221-7_16
Publisher Name: Springer, Vienna
Print ISBN: 978-3-211-83671-2
Online ISBN: 978-3-7091-6221-7
eBook Packages: Springer Book Archive