Progressive View-Dependent Isosurface Propagation

  • Zhiyan Liu
  • Adam Finkelstein
  • Kai Li
Part of the Eurographics book series (EUROGRAPH)


This paper proposes a new isosurface extraction algorithm that extracts portions of the isosurface in a view-dependent manner by ray casting and propagation. The algorithm casts rays through a volume to find visible active cells as seeds and then propagates their polygonal isosurface into the neighboring cells. Small pieces of the isosurface are generated by distance-limited propagation and joined together to form the final surface. We demonstrate that this progressive algorithm generates an approximate result quickly and refines it to the final correct image over time. In addition, the algorithm scales with the resolution of the display and supports adaptive-resolution visualization.


Extremum Graph March Cube Algorithm Distance Angle Isosurface Extraction Contour Tree 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.


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Copyright information

© Springer-Verlag Wien 2001

Authors and Affiliations

  • Zhiyan Liu
    • 1
  • Adam Finkelstein
    • 1
  • Kai Li
    • 1
  1. 1.Department of Computer SciencePrinceton UniversityUSA

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