Screen Space: Depiction and the Space of Interactive Media

  • Stephen Boyd Davis
  • Huw Jones
Part of the Eurographics book series (EUROGRAPH)


The spatial properties of digital interactive multimedia are analysed and contrasted with those of pictures, and of narrative feature films and factual television. These media have developed distinctive spatial methods and questions arise concerning the transferability of such methods to other, interactive, forms. A taxonomy is proposed which reflects existing practice in digital interactive media and indicates promising lines of enquiry for the future.


Virtual Environment Interactive Medium Interactive Multimedia Multimodal Interface Simple Assembly 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.


Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.


  1. 1.
    Ades, D.: Photomontage. Thames and Hudson, London (1986)Google Scholar
  2. 2.
    Bailey, F. and Moar, M.: Children’s Creation of Shared 3D Worlds. In: Earnshaw, R. and Vince, J. (eds.): Digital Content Creation, Springer, Berlin (2001)Google Scholar
  3. 3.
    Bann, S. Art. In:Cohn-Sherbok, D. and Irwin, M. (eds.): Exploring Reality. Allen and Unwin, Boston (1987) 83–108Google Scholar
  4. 4.
    Benford, S., Greenhalgh, C., Reynard, G., Brown, C., Koleva, B: Understanding and Constructing Shared Spaces with Mixed Reality Boundaries. ACM Transactions on Computer-Human Interaction, Vol 5 No 3, September 1998. ACM, New York (1998) 185–223Google Scholar
  5. 5.
    Bordwell, D. Space in the Classical Film. In Bordwell, D., Staiger, J., Thompson, K.: The Classical Holywood Cinema. Routledge, London (1985) 50–59CrossRefGoogle Scholar
  6. 6.
    Boyd Davis, S. Media Space, Working Paper, Lansdown Centre for Electronic Arts, Middlesex University, London (2001)Google Scholar
  7. 7.
    Boyd Davis, S. and Athoussaki, H.: VRML: a Designer’s view. In: Vince, J. and Earnshaw, R.: Virtual Worlds on the Internet. Proceedings of Virtual Environments Conference, Bradford, 15–16 April 1997, IEEE Computer Society (1999) 35–51Google Scholar
  8. 8.
    Cassell, J., Bickmore, T., Billinghurst, M., Campbell, L., Chang, K., Vilhjálmsson, H., Yan, H.: ‘Embodiment in conversational interfaces: Rea’. Proceeding of the CHI 99 conference on Human factors in computing systems: the CHI is the limit May 15–20, 1999, Pittsburgh, PA USA. ACM, New York (1999) 520–527Google Scholar
  9. 9.
    Card, S., Mackinlay, J., and Shneiderman, B. (eds.). Readings in Information Visualization: Using Vision to Think. Morgan Kaufmann Publishers, San Francisco (1999)Google Scholar
  10. 10.
    Fischetti, M: The Future of Digital Entertainment. Scientific American, November 2000, Vol.283, No.5 (2000) 31–33Google Scholar
  11. 11.
    Grasso, M.A., Ebelt, D.S., and Finin, T.W.: The Integrality of Speech in Multimodal Interfaces. ACM Transactions on Computer-Human Interaction, August 1995, Vol.5, No.4, ACM, New York, (1998) 303–325Google Scholar
  12. 12.
    Harrington, J.: The Rhetoric of Film, Holt, Rinehart and Winston, New York 1973Google Scholar
  13. 13.
    He, L., Cohen, M.F. and Salesin, D.H.: The virtual Cinematographer: a paradigm for automatic real-time camera control and directing. Proceedings of the 23rd annual conference on computer graphics August 4–9, 1996, New Orleans, LA USA, International Conference on Computer Graphics and Interactive Techniques (1996) 217–224Google Scholar
  14. 14.
    Hindmarsh, J., Fraser, M., Heath, C., Benford, S. and Greenhalgh, C., Fragmented Interaction: establishing mutual orientation in virtual environments. Proceedings of CSCW98, Seattle Washington, November 14–18, 1998. ACM New York (1998) 217–226Google Scholar
  15. 15.
    Hochberg, J.: Perception of Motion Pictures. In: Gregory, RL. (ed.) The Oxford Companion to the Mind, Oxford University Press, Oxford (1987) p604–8Google Scholar
  16. 16.
    Kandogan, E. and Shneiderman, B.: Elastic Windows: Evaluation of Multi-Window Operations. Proceedings of ACM SIGCHI 97 Conference on Human Factors in Computing Systems. March 1997. ACM, New York (1997) 250–257Google Scholar
  17. 17.
    Leung, Y.K. and Apperly, M.D.: A Review and Taxonomy of Distortion-Oriented Presentation Techniques. ACM Transactions on Computer-Human Interaction, Vol 1 No 2, June 1994, ACM New York (1994) 126–160Google Scholar
  18. 18.
    Murray, J.H. Hamlet on the Holodeck: the future of narrative in cyberspace. The Free Press (Simon and Schuster), New York (1997)Google Scholar
  19. 19.
    Oviatt, S. and Cohen, P.: Perceptual User Interfaces: multimodal interfaces that process what comes naturally. Communications of the ACM. March 2000. Vol.43, No.3. ACM, New York (2000) 45–53Google Scholar
  20. 20.
    Persson, P.: A Comparative Study of Digital and Cinematic Space with Special Focus on Navigational Issues. Proceedings of Ninth European Conference on Cognitive Ergonomics, University of Limerick, Ireland, August, 1998 (1998) 67–72Google Scholar
  21. 21.
    Poole. S.: Trigger Happy: the inner life of videogames. Fourth Estate, London (2000)Google Scholar
  22. 22.
    Tan, D.S., Robertson, G.G., Czerwinski, M.: Exploring 3D Navigation: combining speed-coupled flying with orbiting. Proceedings of SIGCHI’01, Seattle WA, 31 March–5 April 2001. ACM New York, Vol 3 Issue 1 (2001) 418–425Google Scholar
  23. 23.
    Tweedie, L.: Characterising Interactive Extemalisations. Proceedings of CHI97. Atlanta Georgia, 22–27 March 1997. ACM New York (1997)Google Scholar
  24. 24.
    Wang Baldonado, M.Q., Woodruff. A. and Kuchinsky, A.: Guidelines for Using Multiple Views in Information Visualisation. Proceedings of the Working Conference on Advanced Visual Interfaces, Palermo Italy, 24–26 May 2000. ACM New York (2000) 110–119Google Scholar
  25. 25.
    Zeigler, B.P and Oren, T.I.: Multifacetted. Multiparadigm Modelling Perspectives: tools for the 90s. Proceedings of 1986 Winter Simulation Conference. ACM New York (1986) 708–712Google Scholar

Projects and products referred to in the paper

  1. 1.
    Bird, A., Greenhalgh, M., Hamilton, S., Murray, C., Nation, K., Neild, L.: Mobile: a CDROM anthology of projects from the Lansdown Centre for Electronic Arts, Middlesex University, UK (1995)Google Scholar
  2. 2.
    Chung, G., Fukner, K., Hoffman, H. and Rousselot, N.: Virtual Office. Masters Project at Lansdown Centre for Electronic Arts, Middlesex University, UK (2000)Google Scholar
  3. 3.
    Eberle, L.: Digital animation: Upholstery Weekend. Postgraduate Project. Lansdown Centre for Electronic Arts. Middlesex University, UK (1996)Google Scholar
  4. 4.
    Foreign and Commonwealth Office, CD-ROM: Britain in Brief. Design and production by Art of Invention and The Central Office of Information, London (1997)Google Scholar
  5. 5.
    Holley, T., Reeves, J., Sauderais, M., Sjaastad, S., Choy, K.K.: Eclipse: a prototype interactive fiction, Masters Project at Lansdown Centre for Electronic Arts, Middlesex University, UK (1998)Google Scholar
  6. 6.
    Maltez D., Bennett, B. and Cova, M. Contact: a prototype interactive documentary, Masters Project at Lansdown Centre for Electronic Alts, Middlesex University, UK (1997)Google Scholar
  7. 7.
    Mayhew, A.: CD-ROM: Ceremony of Innocence, Produced and published by Real World Multimedia Limited, UK (1997)Google Scholar
  8. 8.
    Norman, D.A.: CD-ROM: Donald A Norman-defending human attributes in the age of the machine. Produced and published by Voyager, USA (1994)Google Scholar

Copyright information

© Springer-Verlag Wien 2002

Authors and Affiliations

  • Stephen Boyd Davis
    • 1
  • Huw Jones
    • 1
  1. 1.Lansdown Centre for Electronic ArtsMiddlesex UniversityBarnet, HertsUK

Personalised recommendations