Abstract
This chapter provides guidelines for building high-quality scenes that can be rendered most efficiently with the mental ray rendering software, and provides hints for finding and fixing problems. It assumes familiarity and some experience with mental ray. This chapter can be skipped on first reading.
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© 2001 Springer-Verlag Wien
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Driemeyer, T. (2001). Quality and Performance Tuning. In: Rendering with mental ray®. mental ray® Handbooks, vol 1. Springer, Vienna. https://doi.org/10.1007/978-3-7091-3809-0_21
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DOI: https://doi.org/10.1007/978-3-7091-3809-0_21
Publisher Name: Springer, Vienna
Print ISBN: 978-3-211-83663-7
Online ISBN: 978-3-7091-3809-0
eBook Packages: Springer Book Archive