Abstract
An animation consists of a sequence of frames. For example, to make a ball move from the left to the right, a sequence of images must be played in rapid succession, with the ball starting on the left side in the first frame and moving successively farther to the right in each successive image. The previous chapters showed how to generate a single image from a scene file. In principle, an animation can be generated by rendering a large number of such scenes, but this is not the most efficient method.
This is a preview of subscription content, log in via an institution.
Buying options
Tax calculation will be finalised at checkout
Purchases are for personal use only
Learn about institutional subscriptionsPreview
Unable to display preview. Download preview PDF.
Author information
Authors and Affiliations
Rights and permissions
Copyright information
© 2000 Springer-Verlag Wien
About this chapter
Cite this chapter
Driemeyer, T. (2000). Incremental Changes and Animations. In: Rendering with mental ray®. mental ray® Handbooks, vol 1. Springer, Vienna. https://doi.org/10.1007/978-3-7091-3697-3_16
Download citation
DOI: https://doi.org/10.1007/978-3-7091-3697-3_16
Publisher Name: Springer, Vienna
Print ISBN: 978-3-211-83403-9
Online ISBN: 978-3-7091-3697-3
eBook Packages: Springer Book Archive