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Shaders and Phenomena

  • Thomas Driemeyer
Part of the mental ray® Handbooks book series (MENTALRAY, volume 1)

Abstract

Shaders are plug-in modules that are used in materials, light sources, cameras, and other elements to control a wide range of effects, from surface material, volume, and camera lens properties to compositing (figure 10.1). Custom shaders can be custom-written in C or C++ and loaded by the mental ray rendering software at runtime. See page 12 for a list of shader types.

Keywords

Result Parameter Data Block Interface Parameter Root Statement Camera Space 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

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Copyright information

© Springer-Verlag Wien 2000

Authors and Affiliations

  • Thomas Driemeyer
    • 1
  1. 1.mental imagesGesellschaft für Computerfilm und Maschinenintelligenz mbH & Co. KGBerlinGermany

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