Shaders and Phenomena
Shaders are plug-in modules that are used in materials, light sources, cameras, and other elements to control a wide range of effects, from surface material, volume, and camera lens properties to compositing (figure 10.1). Custom shaders can be custom-written in C or C++ and loaded by the mental ray rendering software at runtime. See page 12 for a list of shader types.
KeywordsResult Parameter Data Block Interface Parameter Root Statement Camera Space
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