Abstract
During the last years it has become more and more clear that “the rational” and “the emotional” do not exclude each other, on the contrary, it is e.g. difficult for a person to make rational decisions if her or his brain structures responsible for experiencing emoions are not properly functioning. Emotions have therefore become more important in artificial intelligence, e.g. for improving rational decisions by reducing the search space, for increasing the acceptance of AI-programs by recognizing emotions of the user and by processing and expressing emotions, and by giving computergenerated actors (e.g. in edutainment or videogames) a “character” by developing albeit simplified personality models. In this presentation, we would like to first explain the motivation for this work, and then give an overview on how emotions are structured, their functionality analysed (or assumed) and, sometimes, already modelled, from different standpoints, e.g. the brain researcher, the cognitive scientist, the computer program and intaface developer, and the computer game developer. Finally, we will describe two potential impacts of emotions research, both on our self-view, namely the potential relation of emotions to consciousness and new ethical problems.
The Austrian Research Institute for Artificial Intelligence is supported by the Austrian Federal Ministry for Education, Science and Culture. This work is funded by the project GZ 61.096/4V/B/99 of the Austrian Federal Ministry of Transport, Innovation and Technology. The first author wishes to acknowledge the great organisational efforts and the cordial hospitality of Professor Giacomo Della Riccia, the spirit of the ISSEK conferences in Udine, Italy.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
Preview
Unable to display preview. Download preview PDF.
Similar content being viewed by others
References
Ball, E. (2001): A Bayesian Heart: Computer Recognition and Simulation of Emotionln Trappl, R., Petta, P., eds. (2001).
Bates, J. (1994): The Role of Emotion in Believable Agents.Communications of the ACM, Special Issue: Intelligent Agents 37 (7): 122–125.
Baumgartner, P., Payr, S. (1995): Speaking Minds. Interviews with Twenty Eminent Cognitive Scientists. Princeton, NJ: Princeton University Press.
Canamero, D. (2001): Designing Emotions for Activity Selection in Autonomous Agents.In Trappl, R., Petta, P., eds. (2001).
Damâsio, A. R. (1994): Descartes’ Error. Emotion, Reason, and the Human Brain. New York: G. P. Putnam’s Sons.
Damâsio, A. R. (1999): The Feeling of What Happens. Body and Emotion in the Making of Consciousness. New York, San Diego, London: Harcourt Brace & Company.
Elliott, C. D. (1992): The Affective Reasoner: A Process Model of Emotions in a MultiAgent System. Ph. D. Dissertation Northwestern University, Evanston IL.
Frijda, N. H. (1986): The Emotions. Cambridge, UK: Cambridge University Press.
Frijda, N. H. (1995): Emotions in Robots. In Roitblat, H. L., Meyer, J:A., eds. Comparative Approaches to Cognitive Science. Cambridge, UK: Bradford Books.
Maes, P., Blumberg, B., Darrell, T., Pentland, A., Wexelblat, A. (1995) Modeling Interactive Agents in ALIVE (Abstract of Video) In Mellish, C.S.,ed., Proceedings of the 14th International Joint Conference on Artificial Intelligence. Los Altos/Palo Alto/San Francisco: Morgan Kaufmann, 2073–2074.
McCrae, R., Costa, P. T. (1986): The structure of interpersonal traits: Wiggin’s circumplex and the five factor model.Journal of Personality and Social Psychology 56(5), 586595.
Ortony, A., Clore, G. L., Collins, A. (1988): The Cognitive Structure of Emotions. Cambridge, UK: Cambridge University Press.
Ortony, A. (2001): On Making Believable Emotional Agents Believable. In Trappl, R., Petta, P., eds. (2001).
Petta, P. (1999): Principled Generation of Expressive Behavior in an Interactive Exhibit. In Velasquez, J.D., ed., Workshop “Emotion-Based Agent Architectures” (EBAA’99), Third International Conference on Autonomous Agents. Seattle, WA, 74–77.
Petta, P., Staller, A., Trappl, R., Mantler, S., Szalavari, Z., Psik, T., Gervautz, M. (1999): Towards Engaging Full-Body Interaction. In Bullinger, H.-J. and Vosen, P.H., eds., Adjunct Conference Proceedings, HCIInternational ‘89. Fraunhofer 1RB Verlag, 280–281.
Picard, R. W. (1997): Affective Computing. Cambridge, MA: MIT Press.
Pinker, S. (1997): How the Mind Works. New York: W. W. Norton.
Reeves, B., Nass, C. (1996): The Media Equation. Cambridge, UK: Cambridge University Press.
Rolls, E. T. (1999): The Brain and Emotion. Oxford, UK: Oxford University Press.ln Trappl, R., Petta, P., eds. (2001).
Rolls, E. T. (2001): Emotion, its Adaptive Value, and its Brain Mechanisms.ln Trappl, R., Petta, P., eds. (2001).
Stern, A. (2001): Creating Emotional Relationships with Virtual Characters.
Trappl, R., Petta, P., eds. (1997): Creating Personalities for Synthetic Actors. Heidelberg and New York: Springer.
Trappl, R., Petta, P., eds. (2001): Emotions in Humans and Artifacts. Cambridge, MA: MIT Press (in prep.). Turkle, S. (2000): The Cultural Consequences of the Digital Economy. Lecture at the mobilcom austria Conference, 9 November 2000, Hofburg, Vienna, Austria.
Author information
Authors and Affiliations
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2001 Springer-Verlag Wien
About this chapter
Cite this chapter
Trappl, R., Petta, P. (2001). Facets of Emotions in Humans and Artifacts. In: Della Riccia, G., Lenz, HJ., Kruse, R. (eds) Data Fusion and Perception. International Centre for Mechanical Sciences, vol 431. Springer, Vienna. https://doi.org/10.1007/978-3-7091-2580-9_9
Download citation
DOI: https://doi.org/10.1007/978-3-7091-2580-9_9
Publisher Name: Springer, Vienna
Print ISBN: 978-3-211-83683-5
Online ISBN: 978-3-7091-2580-9
eBook Packages: Springer Book Archive