Abstract
Several novel interaction peripherals recently came to the market. Tactile interfaces and mocap systems deeply changed the way we interact with computers. On the other side, the continuous fall in prices of VR technologies and the development of force feedback haptic interfaces changed the way people develop new products, moving from real to digital mock-ups. Some limitations remain however as no commercially available interface allows natural dexterous interactions in 3D space. Tactile devices are limited to 2D. Data-gloves are difficult to calibrate and do not give any feedback to the user, the later being also true for mocap systems. Haptic devices are equiped with handles and limit the user’s dexterity. Multi-finger haptic interfaces are required to overcome these limitations. This paper makes a short review of such devices, gives more details on a two and a three fingers interfaces recently developed for VR applications and gives guidelines for their design.
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Gosselin, F. (2013). Guidelines for the Design of Multi-finger Haptic Interfaces for the Hand. In: Padois, V., Bidaud, P., Khatib, O. (eds) Romansy 19 – Robot Design, Dynamics and Control. CISM International Centre for Mechanical Sciences, vol 544. Springer, Vienna. https://doi.org/10.1007/978-3-7091-1379-0_21
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DOI: https://doi.org/10.1007/978-3-7091-1379-0_21
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