Abstract
This paper introduces a new synchronization method in real-time multichannel scene rendering, which is based on global time stamps, and collects and updates sync data in an adaptive way. Our method can reduce the times of sending acknowledge data between network server and each client node, thus keeps enough network bandwidth for use. It also handles slow or invalid network nodes and avoids the entire system to wait inefficiently, and can be used widely in interactive projects and researches.
Fund Project: general project fund from education department of Zhejiang province (Y201738405).
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Li, X. (2019). Multi-channel Scene Synchronization Strategy in Real Time Rendering. In: Pan, Z., Cheok, A., Müller, W., Zhang, M., El Rhalibi, A., Kifayat, K. (eds) Transactions on Edutainment XV. Lecture Notes in Computer Science(), vol 11345. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-662-59351-6_17
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DOI: https://doi.org/10.1007/978-3-662-59351-6_17
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