Abstract
In this chapter, you’ll learn how to add animations to your game objects. Technically, animation is simply showing a series of (slightly) different images one after the other. This tricks the human brain into thinking that it sees smoothly changing objects.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
Preview
Unable to display preview. Download preview PDF.
Author information
Authors and Affiliations
Rights and permissions
Copyright information
© 2019 Springer-Verlag GmbH Germany, part of Springer Nature
About this chapter
Cite this chapter
van Toll, W., Egges, A., Fokker, J.D. (2019). Animated Game Objects. In: Learning C# by Programming Games. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-662-59252-6_23
Download citation
DOI: https://doi.org/10.1007/978-3-662-59252-6_23
Published:
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-662-59251-9
Online ISBN: 978-3-662-59252-6
eBook Packages: Computer ScienceComputer Science (R0)