Abstract
In this chapter, you will learn how to scale your game to different screen sizes. You will learn how to change the size of the game’s window, how to scale the game world so that it fits inside this window, and how to make your game run in full-screen mode. We choose to do this at the beginning of this part, because the Jewel Jam game contains large images that may not fit on all screens.
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© 2019 Springer-Verlag GmbH Germany, part of Springer Nature
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van Toll, W., Egges, A., Fokker, J.D. (2019). Dealing with Different Screen Sizes. In: Learning C# by Programming Games. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-662-59252-6_12
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DOI: https://doi.org/10.1007/978-3-662-59252-6_12
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Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-662-59251-9
Online ISBN: 978-3-662-59252-6
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