Zusammenfassung
Wie erkennen Systeme der Virtual Reality und der Augmented Reality die Aktionen von Nutzern? Woher weiß ein VR- oder AR-System, wo sich der Nutzer befindet? Wie kann ein System Objekte in ihrer Bewegung verfolgen? Welche technischen Möglichkeiten und Einschränkungen gibt es dabei? Wie sehen bewährte VR- und AR-Systeme aus, die ein Eintauchen in Virtuelle oder erweiterte Welten unterstützen? Aufbauend auf den notwendigen Grundlagen, die Begriffe wie Freiheitsgrade, Genauigkeit, Wiederholraten, Latenz und Kalibrierung erklären, werden Verfahren betrachtet, die zur kontinuierlichen Verfolgung oder Überwachung (engl. Tracking ) von Objekten genutzt werden. Es werden oft verwendete Eingabegeräte vorgestellt und diskutiert. Abschließend werden beispielhaft spezielle Verfahren wie Finger- und Eye-Tracking vertieft sowie sonstige Eingabegeräte vorgestellt.
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Grimm, P., Broll, W., Herold, R., Hummel, J. (2019). VR/AR-Eingabegeräte und Tracking. In: Dörner, R., Broll, W., Grimm, P., Jung, B. (eds) Virtual und Augmented Reality (VR/AR). Springer Vieweg, Berlin, Heidelberg. https://doi.org/10.1007/978-3-662-58861-1_4
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